Confidential

ASML

Redesigned a workflow tool that reduces production mistakes

Click through the prototype

This prototype is confidential work for ASML.

None of the data in it is real. All names, numbers and items are made up for demonstration.

About

Recurring production mistakes and customer complaints became an ongoing challenge. ASML’s solution seemed simple: build an internal tool to help workers reduce production errors. However, the tool struggled to gain adoption because the user experience was overlooked during its development.

ASML
Business problem
Then, what happened?

Getting complaints from clients because of production mistakes.

An internal tool was built to reduce production mistakes, but adoption remained low.

Reason for a designer
Design Solution

Nobody had designed it for the people using it. ASML needed a designer to turn it into something workers would choose to use.

First finding the real problems, then designing logical workflows and interactions that follow how workers really work and understand.

Client
ASML
Role
Product Designer & UX Researcher
Team
UX Designer
Business Analyst
Process Engineer
Project Manager
Change Manager
Developer
Timeline
2022-2024

What changed adoption by design

Clearer tool language
90%
of ASML workers found the language clearer than the previous version
Finding the starting point is faster
30 sec
down from 90 sec
Reduced steps to complete a task
50%
fewer steps per task

Process

Problem discovery took longer than expected: the project had run for 7 years, with too many stories and stakeholders. I collected the pieces to find the right problem. Not every problem I heard was real. I clustered the problems and validated them with other parties. Once they were in manageable groups, I had the arguments I needed for stakeholders and business owners.

What went well

The team wanted a UX designer to fill a clear gap.

What was challenging

The team had never worked with a designer, so the project was already too complex.

Working through the problems together on laptopsTeam workshop clustering problems on sticky notes

What I heard

“The tool looks bad, we need to improve it.”
“We do not actually know who will use it.”
“The tool is too technical.”

None of them were the real problem.

The real problem: the tool had no clear purpose before it was built.

Before and after

A few selected UI interaction improvement examples.

The landing page said nothing

Before
The old landing page: a welcome message and a grid of plain document tiles
After
The new dashboard, Quality Cockpit, with key numbers and a clear place to start

Process start was hidden

Before
The old item overview page: filters and a long table of items
After
The new Quality Check start screen with three clear steps

The data was not organized

Before
The old master data page: a menu on the left and a plain list of numbers
After
The new Saved Products screen with summary cards and a table with status and progress

Final reflections

In the ASML environment I learned how to navigate ambiguity and complexity in a technical project. It was a place where nothing was clear, but there was a lot of space to show the value of UX. My team appreciated the improvements because UX was a new and different discipline. I did not need to sell UX. People were already into it.

What would I do differently?

The most significant thing I would do differently is managing communication. Communication with stakeholders who have a technical background was the biggest challenge. I thought I could learn the technical language by listening. I was wrong. I felt overloaded by technical information. Next time I would use visuals and analogies from day one. For example, I would encourage team members to use whiteboards more and keep the key message as the priority before we lose ourselves in the technical terms.

The team in the cleanroom, giving thumbs up
ASML Veldhoven Cleanroom Experience: me on the left